Lt. J.G. Purrtunia Meowington
Table of Contents
Starfleet Personnel Record #
Name: Purrtunia Meowington
Rank: Lieutenant J.G.
Pronouns: She/Her
Species: Caitian
Environment: Homeworld
Upbringing: Artistic and Creative (A)
Event 1: Special Commendation
Event 2: Called Out a Superior
Assignment: Tactical Officer
Traits: Caitian, Good Grooming
Attributes #
Control | Fitness | Presence |
---|---|---|
9 | 9 | 9 |
Daring | Insight | Reason |
---|---|---|
10 | 10 | 9 |
Disciplines #
Command | Conn | Security |
---|---|---|
4 | 4 | 1 |
Engineering | Science | Medicine |
---|---|---|
4 | 2 | 1 |
Stress #
- Stress: 10
Values #
- Peace comes from strength
- Resistance is never futile
- Strength in unity
- I finish what I start
Focuses #
- Repair Team Leader
- Composure
- Courting Rituals
- Helm Operations
- Survival
- Repairs and Maintenance
Talents #
-
Tactical Officer: You have trained tirelessly to use a starship’s weapons as instinctively as other personnel wield a hand phaser. When you succeed on an attack assisted by a ship’s weapons, you may spend 1 Momentum (Immediate) to gain 1 bonus die.
-
Psychokinesis: You can manipulate and control objects with your mind. You may exert a physical force up to Medium range by spending Momentum to affect objects or apply a Control + Security Task.
-
Prehensile Tail: Caitians have functional control over their tails. Gain +2 bonus to Fitness Tests involving climbing or balance, and you can use the tail as an additional hand.
-
Disarming Nature: Caitians excel at putting others at ease. In a Social Conflict, reduce the Difficulty of Tests to make your target relax or trust you by 1.
-
Untapped Potential: As an inexperienced but talented officer, your Attributes cannot exceed 11 or Disciplines 4 while you have this Talent. When you succeed at a Task, roll 1d6:
- Roll of 5-6: Gain 1 Threat for the GM and +1 Momentum.
Equipment #
- Uniform
- Tricorder
- Communicator
Resistance and Reputation #
- Resistance: 0
- Reputation: 10
- Reprimands: 0