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Major NPCs

Creating Major NPCs for Star Trek Adventures #

Major NPCs play a critical role in the game, acting as compelling allies, adversaries, or key figures in your story. Here’s a step-by-step guide to crafting them:

Attributes and Disciplines #

  • Attributes: Begin with all attributes set at 7. Allocate an additional 14 points among them, but no single attribute may exceed 12.
  • Disciplines: Start all disciplines at 1, then distribute an additional 10 points. No discipline can go above 5.

Focuses and Values #

  • Focuses: Assign up to six Focuses that reflect the NPC’s areas of expertise or specialization.
  • Values: Define four Values that capture their core beliefs, motivations, and personality traits.

Talents #

  • Choose four Talents or special rules to provide unique capabilities or advantages to the character.

Stress and Weapon Damage #

  • Stress: Calculate the NPC’s Stress by adding their Fitness and Security scores.
  • Weapon Damage: Determine this by combining the weapon’s base damage rating with the NPC’s Security discipline.

Special Abilities #

  • Major NPCs, like player characters, can avoid injuries by spending two Threat. Additionally, they can regain this ability during the same scene.

Key Notes #

  • Threat Usage: Major NPCs can spend Threat to avoid injuries, a feature unavailable to Minor NPCs.
  • Customization: Add narrative flavor to the NPC by integrating their traits and abilities into the story.

Crafting well-rounded Major NPCs enriches the gameplay experience, creating memorable encounters and deepening the story’s impact.