Major NPCs
Table of Contents
Creating Major NPCs for Star Trek Adventures #
Major NPCs play a critical role in the game, acting as compelling allies, adversaries, or key figures in your story. Here’s a step-by-step guide to crafting them:
Attributes and Disciplines #
- Attributes: Begin with all attributes set at 7. Allocate an additional 14 points among them, but no single attribute may exceed 12.
- Disciplines: Start all disciplines at 1, then distribute an additional 10 points. No discipline can go above 5.
Focuses and Values #
- Focuses: Assign up to six Focuses that reflect the NPC’s areas of expertise or specialization.
- Values: Define four Values that capture their core beliefs, motivations, and personality traits.
Talents #
- Choose four Talents or special rules to provide unique capabilities or advantages to the character.
Stress and Weapon Damage #
- Stress: Calculate the NPC’s Stress by adding their Fitness and Security scores.
- Weapon Damage: Determine this by combining the weapon’s base damage rating with the NPC’s Security discipline.
Special Abilities #
- Major NPCs, like player characters, can avoid injuries by spending two Threat. Additionally, they can regain this ability during the same scene.
Key Notes #
- Threat Usage: Major NPCs can spend Threat to avoid injuries, a feature unavailable to Minor NPCs.
- Customization: Add narrative flavor to the NPC by integrating their traits and abilities into the story.
Crafting well-rounded Major NPCs enriches the gameplay experience, creating memorable encounters and deepening the story’s impact.