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Table of Contents

Ship Actions - Helm #

  • MANEUVER:
    • Description: The flight controller uses the ship’s thrusters for precise adjustments, moving anywhere within Medium range.
    • Power Cost: None.
  • IMPULSE:
    • Description: The flight controller utilizes the ship’s impulse engines for swift movement, reaching any location within Long range.
    • Power Cost: 1 Power.
  • WARP:
    • Description: The flight controller engages the ship’s warp drive for short jumps across multiple zones. This represents brief bursts of warp speed, not extended journeys.
    • Power Cost: Equal to the number of zones traversed.
    • Note: Leaving the battlefield via warp is covered on page 219.
  • EVASIVE ACTION:
    • Description: The flight controller performs a series of swift, unpredictable maneuvers to throw off enemy targeting.
    • Action: Daring + Conn Task, Difficulty 1.
    • Bonus: Assisted by the ship’s Structure + Conn.
    • Effect: If successful, until the flight controller’s next turn, all attacks against the ship and attacks made by the ship gain a bonus (details not provided in excerpt).