Table of Contents
Ship Actions - Internal Systems #
Basic Actions: #
- Assist:
- Nominate an ally and aid their Task.
- Pass:
- Decline to attempt a Task.
- Ready:
- Wait for a specific event before acting.
- Override:
- Attempt any Task (increased difficulty).
Ship Management #
- Power management:
- Daring/Control + Engineering, Difficulty 2
- Gain 1 Power + 1 per Momentum spent (repeatable).
- Regenerate shields
- Control + Engineering, Difficulty 1
- Regain 2 Shields + 2 per Momentum (repeatable).
- Increased difficulty at 0 Shields.
- Damage control:
- Presence + Engineering, Variable Difficulty
- Repair damaged systems (basically, send crews to do)
- Transporters:
- Control + Engineering, Difficulty 2
- Operate transporters (difficulty adjusted by situation).
The Damage Control Task listed on the Internal Systems and the Communications reference pages sends a repair team to handle the repairs. However, characters can use the Change Position Minor Action to move elsewhere in the ship, a character can head to the site of the damage, and attempt to perform the repairs personally. This will take a Daring or Control + Engineering Task with the Difficulty for repairs set by the damage suffered above.