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Ship Actions - Internal Systems #

Basic Actions: #

  • Assist:
    • Nominate an ally and aid their Task.
  • Pass:
    • Decline to attempt a Task.
  • Ready:
    • Wait for a specific event before acting.
  • Override:
    • Attempt any Task (increased difficulty).

Ship Management #

  • Power management:
    • Daring/Control + Engineering, Difficulty 2
    • Gain 1 Power + 1 per Momentum spent (repeatable).
  • Regenerate shields
    • Control + Engineering, Difficulty 1
    • Regain 2 Shields + 2 per Momentum (repeatable).
    • Increased difficulty at 0 Shields.
  • Damage control:
    • Presence + Engineering, Variable Difficulty
    • Repair damaged systems (basically, send crews to do)
  • Transporters:
    • Control + Engineering, Difficulty 2
    • Operate transporters (difficulty adjusted by situation).

The Damage Control Task listed on the Internal Systems and the Communications reference pages sends a repair team to handle the repairs. However, characters can use the Change Position Minor Action to move elsewhere in the ship, a character can head to the site of the damage, and attempt to perform the repairs personally. This will take a Daring or Control + Engineering Task with the Difficulty for repairs set by the damage suffered above.