Weapons - Starship
Table of Contents
Starship Weapons Table #
Name | Type | Damage Rating | Qualities |
---|---|---|---|
Phaser Array | Energy | 8 | Versatile 2 |
Disruptor Banks | Energy | 10 | Vicious 1, Dampening |
Plasma Torpedoes | Torpedo | 10 | High Yield, Persistent 2 |
Photon Torpedoes | Torpedo | 8 | High Yield, Versatile 2 |
Quantum Torpedoes | Torpedo | 12 | High Yield, Persistent 3 |
Polaron Beam | Energy | 9 | Spread, Dampening |
Tractor Beam (Weaponized) | Energy | 6 | Persistent 1, Versatile 1 |
Graviton Pulse | Energy | 8 | Area, Persistent 2 |
Antimatter Spread | Torpedo | 10 | Spread, Area |
Starship Weapon Qualities #
Versatile #
The attack gains X points of bonus Momentum if successful.
Spread #
The attack inflicts additional damage elsewhere on the target.
- If one or more Effects is rolled, the attack inflicts one additional hit to a random System (even if the attack was targeting a specific System).
- This additional hit deals half the damage of the initial hit, rounding up, plus +1 for every Effect rolled after the first.
- Each additional hit is resolved separately, with each hit reduced by Resistance, reducing Shields, and potentially causing Breaches.
Persistent #
The attack leaves behind a lingering energy field that continues to damage the target.
- At the end of each Round, the target vessel suffers an additional X damage.
- This lasts for a number of Rounds equal to the number of Effects rolled.
High Yield #
The weapon inflicts massive damage to enemy vessels.
- If the attack inflicts one or more Breaches to a system, it inflicts one additional Breach.
Dampening #
The attack removes one point of the target’s Power for each Effect rolled.
Area (Ship) #
The attack affects a wider area and can damage several targets at once.
- The attack automatically affects any vessel or damageable object within Contact of the initial target.
- Additionally, it affects one more target within Close range for each Effect rolled, starting with the next closest (as determined by the GM).
- If one or more Complications is rolled during an Area attack, the GM may apply Complications to affect allied vessels or neutral bystanders in the area.
- A target cannot be hit if it would have been more difficult to hit than the initial target.