Talents
Table of Contents
What are Talents? #
Talents in “Star Trek Adventures” represent unique abilities or advantages that set characters apart, reflecting their specialized training, personal experiences, and innate abilities. Here’s a detailed look at how talents function:
General Overview #
Definition #
Talents give characters specific advantages or abilities in particular situations, such as extra dice, re-rolls, or special actions that align with their expertise and background.
Requirements #
Some talents have prerequisites, such as belonging to a specific species or having a certain level in a discipline. These requirements must be met to select the talent.
Structure #
Each talent consists of a condition under which it can be used and a benefit provided when that condition is met.
Example Talents and Their Effects #
Bold #
- Requirement: None
- Effect: Choose a discipline. When attempting a task with that discipline and buying one or more d20s by adding to Threat, you may re-roll a single d20.
Cautious #
- Requirement: None
- Effect: Choose a discipline. When attempting a task with that discipline and buying one or more d20s by spending Momentum, you may re-roll a single d20.
Collaboration #
- Requirement: None
- Effect: Choose a discipline. When an ally attempts a task using that discipline, you may spend one Momentum (Immediate) to allow them to use your score for that discipline and one of your focuses.
Constantly Watching #
- Requirement: None
- Effect: When attempting a task to detect danger or hidden enemies, reduce the difficulty by 1.
Dauntless #
- Requirement: None
- Effect: When attempting a task to resist being intimidated or threatened, add a bonus d20 to your dice pool.
Personal Effects #
- Requirement: Main Character
- Effect: Possess a significant, uncommon item not part of Starfleet’s standard issue, useful for missions. Select one item with an Opportunity Cost of 2 or two items with an Opportunity Cost of 1 each.
Studious #
- Requirement: None
- Effect: When spending one or more Momentum to Obtain Information, ask one additional question.
Technical Expertise #
- Requirement: None
- Effect: When attempting a task assisted by the ship’s Computers or Sensors, you may re-roll one d20.
Tough #
- Requirement: None
- Effect: When avoiding an injury, reduce the cost by 1, to a minimum of 1.
Special Talents for Specific Roles #
Command Talents #
Advisor #
- Effect: When assisting another character using your Command discipline, the character being assisted may re-roll one d20.
Defuse the Tension #
- Effect: When attempting a task to persuade someone not to resort to violence, add a bonus d20 to your dice pool.
Conn Talents #
Fly-By #
- Effect: When using the Swift Task Momentum spend, do not increase the difficulty of the second task if one of the tasks is to pilot a vessel or vehicle.
Precise Evasion #
- Effect: When succeeding at the Evasive Action task, spend two Momentum to ensure the ship does not suffer the increased difficulty for attacks normally caused by Evasive Action.
Security Talents #
Close Protection #
- Effect: When making a successful attack, spend one Momentum to protect an ally within Close range, increasing the next attack’s difficulty against that ally by 1.
Interrogation #
- Effect: When succeeding at a task to coerce someone to reveal information in a social conflict, gain one bonus Momentum for Obtain Information.
Engineering Talents #
A Little More Power #
- Effect: When succeeding at an Engineering task aboard your ship, spend one Momentum to regain one spent Power.
Jury-Rig #
- Effect: When attempting an Engineering task to perform repairs, reduce the difficulty by two (to a minimum of 0). These repairs are temporary, lasting only a scene plus one additional scene per Momentum spent before failing again.
Science Talents #
Computer Expertise #
- Effect: When attempting a task involving programming or studying a computer system, add a bonus d20 to your pool.
Testing a Theory #
- Effect: When attempting a task using Engineering or Science, roll one additional d20 if you succeeded at a previous task covering the same field earlier in the adventure.
Medical Talents #
Doctor’s Orders #
- Effect: When attempting a task to coordinate others or to coerce someone into a specific course of action, use your Medicine discipline instead of Command.