Threat
Table of Contents
What is Threat #
In Star Trek Adventures, Threat is a resource for the Gamemaster, representing mounting tension, risks, or opportunities for adversaries. It allows the Gamemaster to introduce challenges, escalate danger, or empower Non-Player Characters (NPCs).
How Threat is Gained #
The Gamemaster begins each session with 2 points of Threat per Player in the group. Additional Threat is added in the following ways:
- Complications: When a character suffers a Complication during a Task, they or the Gamemaster may choose to add 2 points of Threat instead of applying the Complication immediately.
- Threatening Circumstances: The Gamemaster may add 1–2 points of Threat to the pool if the environment or narrative circumstances warrant it, such as during a high-stakes scene.
- Non-Player Character Momentum: NPCs cannot save unspent Momentum. Instead, any unused NPC Momentum is added directly to the Threat pool.
How Threat is Spent #
The Gamemaster can spend Threat to influence gameplay, create obstacles, or empower NPCs. Common uses include:
- Non-Player Character Momentum: NPCs may use Threat in the same ways that Player Characters use group Momentum.
- Actions Equivalent to Generating Threat: For any action that adds Threat (e.g., buying extra dice), an NPC must spend an equivalent number of Threat points instead.
- Avoiding Complications: If an NPC suffers a Complication, the Gamemaster may spend 2 Threat to negate it.
- Introducing Complications: The Gamemaster can spend 2 Threat to introduce a new Complication in the scene, altering the circumstances or increasing Difficulty.
- Reinforcements: Bring additional NPCs into the scene by spending Threat:
- 1 Threat per Minor NPC.
- 2 Threat per Notable NPC.
- Environmental Effects: Trigger environmental hazards or escalate the stakes by spending Threat.
Example #
During a tense confrontation, the Gamemaster spends 3 Threat to add reinforcements—two Minor Klingon Warriors—to the scene. Later, a Player Character rolls a Complication while trying to disable a warp core. The Gamemaster adds 2 Threat instead of applying an immediate negative effect.
Threat is a dynamic tool, keeping the story unpredictable and engaging by balancing player actions with meaningful consequences.