Attributes and Disciplines
Table of Contents
Attributes Overview #
Attributes represent a character’s innate physical and mental capabilities and preferred approaches to problem-solving. For humanoid characters, Attributes typically range from 7 to 12, with 8 representing average ability.
Attribute | Description |
---|---|
Control | Precision, accuracy, self-discipline, and careful timing. |
Daring | Reacting quickly, decisively, and without hesitation or caution. |
Fitness | Physical conditioning, endurance, and the ability to withstand hardship. |
Insight | Understanding people and emotions, emotional intelligence, and wisdom. |
Presence | Personality, leadership, and the ability to command attention or respect. |
Reason | Logic, analysis, meticulous planning, and observation. |
Attribute Details #
Control #
- Represents precision and the ability to maintain composure under pressure.
- Often used for delicate or precise tasks requiring fine motor skills or accuracy.
- Examples:
- Repairing a device.
- Giving detailed instructions.
- Resisting fear or panic through stubbornness.
Daring #
- Reflects quick reflexes and instinctive decision-making under pressure.
- Often used in emergencies or risky situations requiring immediate action.
- Examples:
- Responding to an imminent threat.
- Making split-second decisions.
- Acting on instinct without detailed analysis.
Fitness #
- Represents physical strength, stamina, and endurance.
- Often used in tasks requiring force or resisting physical challenges.
- Examples:
- Climbing or swimming in difficult conditions.
- Withstanding the effects of toxins or harsh environments.
- Employing raw physical force.
Insight #
- Represents emotional intelligence and understanding of others.
- Often used to interpret feelings, anticipate actions, and reflect on personal experiences.
- Examples:
- Reading the mood of a group.
- Predicting another’s actions based on behavior.
- Calming or reassuring others.
Presence #
- Represents charisma, leadership, and commanding respect.
- Often used in negotiation, persuasion, and maintaining composure in stressful situations.
- Examples:
- Leading a group under duress.
- Swaying opinions through rhetoric.
- Resisting coercion or intimidation.
Reason #
- Represents logical thinking, planning, and analyzing complex problems.
- Often used in research, calculations, and forming hypotheses.
- Examples:
- Analyzing data or phenomena.
- Studying a subject or making calculations.
- Swaying opinions through facts and logic.
Disciplines Overview #
Disciplines represent training and expertise in six key areas of Starfleet operations. They range from 0 to 5, with 1 representing basic training and 5 representing mastery.
Discipline | Description |
---|---|
Command | Leadership, negotiation, and coordination of others. |
Conn | Piloting and navigating starships, shuttles, and other vehicles. |
Engineering | Designing, maintaining, and repairing technology. |
Security | Combat, threat analysis, survival skills, and strategy. |
Science | Theoretical and applied knowledge in scientific disciplines. |
Medicine | Understanding and treating physical and mental health in a variety of species. |
Discipline Details #
Command #
- Represents leadership, coordination, and interpersonal interaction.
- Examples:
- Rallying a group under pressure.
- Negotiating a treaty.
- Resisting coercion.
Conn #
- Represents piloting, navigation, and understanding starship operations.
- Examples:
- Piloting through dangerous terrain.
- Plotting a precise course.
- Interpreting starship protocols.
Engineering #
- Represents technical expertise and the use of advanced technology.
- Examples:
- Repairing damaged systems.
- Creating improvised solutions.
- Studying or designing new technology.
Security #
- Represents combat skills, strategy, and threat analysis.
- Examples:
- Defending against ambushes.
- Interrogating suspects.
- Identifying threats in an unfamiliar environment.
Science #
- Represents theoretical and applied knowledge across scientific fields.
- Examples:
- Conducting experiments.
- Analyzing alien biology.
- Applying the scientific method to solve problems.
Medicine #
- Represents knowledge of lifeforms, ailments, and treatment.
- Examples:
- Performing surgery or emergency care.
- Diagnosing illnesses.
- Researching treatments for unknown diseases.
Attribute and Discipline Interactions #
When performing a Task, a character combines one Attribute and one Discipline, determined by the Gamemaster. The total of these values forms the Target Number for success. Examples:
Task | Attribute | Discipline | Reasoning |
---|---|---|---|
Performing surgery | Control | Medicine | Requires precision and medical knowledge. |
Leading a team under fire | Presence | Command | Requires leadership and charisma. |
Navigating an asteroid field | Daring | Conn | Requires reflexes and piloting skills. |
Repairing a damaged system | Reason | Engineering | Requires analysis and technical expertise. |
If the character has a relevant Focus, any roll equal to or below the Discipline’s value scores an additional success.
Key Terms #
Term | Definition |
---|---|
Attribute | An innate ability (e.g., Daring, Control) representing a character’s physical or mental capabilities. |
Discipline | A trained skill or area of expertise (e.g., Engineering, Medicine). |
Target Number | The sum of the selected Attribute and Discipline, used to determine Task success. |
Focus | Specialized knowledge or skill granting additional successes on low rolls. |