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Attributes and Disciplines

Attributes Overview #

Attributes represent a character’s innate physical and mental capabilities and preferred approaches to problem-solving. For humanoid characters, Attributes typically range from 7 to 12, with 8 representing average ability.

Attribute Description
Control Precision, accuracy, self-discipline, and careful timing.
Daring Reacting quickly, decisively, and without hesitation or caution.
Fitness Physical conditioning, endurance, and the ability to withstand hardship.
Insight Understanding people and emotions, emotional intelligence, and wisdom.
Presence Personality, leadership, and the ability to command attention or respect.
Reason Logic, analysis, meticulous planning, and observation.

Attribute Details #

Control #

  • Represents precision and the ability to maintain composure under pressure.
  • Often used for delicate or precise tasks requiring fine motor skills or accuracy.
  • Examples:
    • Repairing a device.
    • Giving detailed instructions.
    • Resisting fear or panic through stubbornness.

Daring #

  • Reflects quick reflexes and instinctive decision-making under pressure.
  • Often used in emergencies or risky situations requiring immediate action.
  • Examples:
    • Responding to an imminent threat.
    • Making split-second decisions.
    • Acting on instinct without detailed analysis.

Fitness #

  • Represents physical strength, stamina, and endurance.
  • Often used in tasks requiring force or resisting physical challenges.
  • Examples:
    • Climbing or swimming in difficult conditions.
    • Withstanding the effects of toxins or harsh environments.
    • Employing raw physical force.

Insight #

  • Represents emotional intelligence and understanding of others.
  • Often used to interpret feelings, anticipate actions, and reflect on personal experiences.
  • Examples:
    • Reading the mood of a group.
    • Predicting another’s actions based on behavior.
    • Calming or reassuring others.

Presence #

  • Represents charisma, leadership, and commanding respect.
  • Often used in negotiation, persuasion, and maintaining composure in stressful situations.
  • Examples:
    • Leading a group under duress.
    • Swaying opinions through rhetoric.
    • Resisting coercion or intimidation.

Reason #

  • Represents logical thinking, planning, and analyzing complex problems.
  • Often used in research, calculations, and forming hypotheses.
  • Examples:
    • Analyzing data or phenomena.
    • Studying a subject or making calculations.
    • Swaying opinions through facts and logic.

Disciplines Overview #

Disciplines represent training and expertise in six key areas of Starfleet operations. They range from 0 to 5, with 1 representing basic training and 5 representing mastery.

Discipline Description
Command Leadership, negotiation, and coordination of others.
Conn Piloting and navigating starships, shuttles, and other vehicles.
Engineering Designing, maintaining, and repairing technology.
Security Combat, threat analysis, survival skills, and strategy.
Science Theoretical and applied knowledge in scientific disciplines.
Medicine Understanding and treating physical and mental health in a variety of species.

Discipline Details #

Command #

  • Represents leadership, coordination, and interpersonal interaction.
  • Examples:
    • Rallying a group under pressure.
    • Negotiating a treaty.
    • Resisting coercion.

Conn #

  • Represents piloting, navigation, and understanding starship operations.
  • Examples:
    • Piloting through dangerous terrain.
    • Plotting a precise course.
    • Interpreting starship protocols.

Engineering #

  • Represents technical expertise and the use of advanced technology.
  • Examples:
    • Repairing damaged systems.
    • Creating improvised solutions.
    • Studying or designing new technology.

Security #

  • Represents combat skills, strategy, and threat analysis.
  • Examples:
    • Defending against ambushes.
    • Interrogating suspects.
    • Identifying threats in an unfamiliar environment.

Science #

  • Represents theoretical and applied knowledge across scientific fields.
  • Examples:
    • Conducting experiments.
    • Analyzing alien biology.
    • Applying the scientific method to solve problems.

Medicine #

  • Represents knowledge of lifeforms, ailments, and treatment.
  • Examples:
    • Performing surgery or emergency care.
    • Diagnosing illnesses.
    • Researching treatments for unknown diseases.

Attribute and Discipline Interactions #

When performing a Task, a character combines one Attribute and one Discipline, determined by the Gamemaster. The total of these values forms the Target Number for success. Examples:

Task Attribute Discipline Reasoning
Performing surgery Control Medicine Requires precision and medical knowledge.
Leading a team under fire Presence Command Requires leadership and charisma.
Navigating an asteroid field Daring Conn Requires reflexes and piloting skills.
Repairing a damaged system Reason Engineering Requires analysis and technical expertise.

If the character has a relevant Focus, any roll equal to or below the Discipline’s value scores an additional success.


Key Terms #

Term Definition
Attribute An innate ability (e.g., Daring, Control) representing a character’s physical or mental capabilities.
Discipline A trained skill or area of expertise (e.g., Engineering, Medicine).
Target Number The sum of the selected Attribute and Discipline, used to determine Task success.
Focus Specialized knowledge or skill granting additional successes on low rolls.