Challenges
Table of Contents
Challenges Overview #
Challenges are sequences of events or situations requiring multiple Tasks to resolve. They provide a flexible framework for presenting diverse problems and emphasize teamwork and strategy.
Types of Challenges #
Basic Challenge #
A straightforward Challenge consisting of Key Tasks, which must be completed to succeed. The Tasks may be independent or interrelated, depending on the narrative.
- Key Tasks: The primary Tasks required to overcome the Challenge.
- Optional Tasks: Characters may perform additional Tasks to:
- Remove Complications.
- Generate Momentum.
- Reduce the Difficulty of a Key Task (by 1, or more with GM approval).
Structuring Basic Challenges #
Challenges can be structured in several ways, depending on the scenario:
Linear Challenges #
- Key Tasks must be completed in a specific order.
- Simple to implement but less flexible.
Gated Challenges #
- Some Key Tasks are locked and require others to be completed first.
- Allows for more narrative flexibility.
- Example: Reaching main engineering before shutting down the warp core.
Group Challenges #
- Collective effort involving multiple characters.
- Restrictions:
- A character cannot assist multiple Tasks during the Challenge.
- Tasks attempted after assisting or attempting others have an increased Difficulty (+1 per additional Task).
Timed Challenges #
Timed Challenges add urgency to the scenario by introducing a time limit.
- Intervals: GM defines a set number of intervals to complete the Challenge.
- Suggested intervals: 2–3 times the number of Key Tasks.
- Each interval represents a specific time period (e.g., 10 minutes, 1 hour, 1 day).
- Momentum Spend: Reduce the time taken for a Task from 2 intervals to 1 by spending 1 Momentum.
- Complications: Add extra intervals to the Task.
Failure to complete the Challenge within the intervals should result in severe consequences.
Opposition in Challenges #
Challenges may involve opposition, adding tension and complexity.
Type | Description |
---|---|
Disruption | Opposition disrupts or interferes, increasing Task Difficulty by 1–2 or expanding the Complication range. |
Direct Opposition | Turns Tasks into Opposed Tasks, potentially adding hazards or consequences on failure. |
Contest | Both sides aim to achieve the same objective. They alternate Tasks, with the winner completing the Challenge first. |
Conflict | Each side pursues mutually exclusive goals, often in combat or social situations. Progress follows Rounds and Turns. |
Momentum Spends for Challenges #
Name | Cost | Description |
---|---|---|
Generate Momentum | Varies | Perform Tasks to gain additional Momentum for the group. |
Reduce Difficulty | 1+ | Spend Momentum to lower the Difficulty of a Key Task. |
Speed Task | 1 | Reduce the time taken for a Task in a Timed Challenge by one interval. |
Example: Reaching Engineering to Prevent Warp Core Breach #
The crew must reach engineering and shut down the warp core. The GM sets the Challenge as follows:
-
Key Tasks:
- Navigate hazardous corridors.
- Disable force fields blocking access.
- Shut down the warp core.
-
Structure:
- Gated Challenge: Task 1 unlocks Task 2, which then unlocks Task 3.
-
Timed Challenge:
- Intervals: 6 intervals, each representing 10 minutes.
- Momentum Spend: Reduce a Task from 2 intervals to 1 with 1 Momentum.
-
Opposition:
- Klingon saboteurs introduce Direct Opposition, turning Tasks into Opposed Tasks.
Notes on Challenges #
- Creativity: Encourage players to approach the Challenge creatively.
- Difficulty Adjustment: Use Traits, tools, or narrative circumstances to modify Difficulty dynamically.
- Consequences of Failure: Failing a Challenge should have meaningful consequences, such as additional Complications or partial success with drawbacks.
Key Terms #
Key Task #
A critical Task that must be completed to overcome the Challenge.
Momentum Spend #
Momentum used during the Challenge to gain specific benefits, such as reducing time or Difficulty.
Opposition #
Adversaries or obstacles that add tension to the Challenge, increasing Difficulty or introducing Opposed Tasks.